Balancing Burnout
A playable proof-of-concept game I have made for the GameDev.TV's Game Jam 2023!
I would love to flesh this game out in the future, incorporating more of the theme "Life in Two Dimensions" more that I had in mind. But for now, I hope you enjoy playing this very simple game I was able to work on for a short time :)
Controls:
- SPACEBAR to Jump
How to Play:
- The Burnout bar on the left corner will decrease over time.
- Hitting an obstacle will decrease the Burnout bar even further. Collecting a powerup will increase the Burnout bar a short amount.
- The goal of the game is to avoid depleting the Burnout bar down to 0. See how long it takes you to get burn out :D
Free music assets I have used:
Background music - https://www.zapsplat.com/?s=easy+cheesy&post_type=music&sound-effect-category-id...
Sound effects - https://www.kenney.nl/
Status | Prototype |
Platforms | HTML5 |
Author | purplily |
Genre | Platformer |
Tags | 2D, Endless Runner, Experimental, Game Jam, Godot, Short, Singleplayer |
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